May 2008 - Posts

  • Recommended Graphic Artist System Spec

    05.02.08 | Author: Jared Bouck | Add a Comment
    Graphic arts systems need lots of stuff to make those pretty pictures. Multiple monitor types can help for color checks and for viewing references while you work. Oodles of ram work nicely with a powerful CPU to run demanding programs like Photoshop, Illustrator, Painter, Quark, and others. Fast file reading and writing speed is also nice. No serious graphics machine is complete without a nice stylus for refined image work. Adding a mac sticker allow... Read More...
  • Recommended 3D Artist System Spec

    05.02.08 | Author: Jared Bouck | Add a Comment
    3D animation systems need as many pipes as they can cram onto that video card. Specialized video cards usually don’t support the latest visual effects for games, but boy can they push those polygons through the pipeline. 3d work can push the best CPU to its max with high poly scenes and test renders so look for a good CPU and lots of ram and fast hard drives to prevent bottlenecks. Component Component Description Vendor Price Qty Total Case Thermaltake... Read More...
  • Recommended Developer System Spec

    05.02.08 | Author: Jared Bouck | Add a Comment
    Software development systems are designed to facilitate efficiency. Multiple monitors have been shown to dramatically improve efficiency for software development. Fast CPUs help speed up builds, and lots of ram will help with many software development tasks and multitasking. Gigabit ethernet connections will speed up loading large projects over a network. Last, and sadly often overlooked for those poor decrepit programmers is ergonomics. Can we include... Read More...