All Tags » AS 3.0 (RSS)
  • Flash Printing AS 3.0

    Printing in Flash can be extremely simple, but also has the potential to get quite complex as your needs become more involved. Fortunately, ActionScript 3.0 makes it easier, and in some cases you will not be able to get a good print in earlier versions of ActionScript. So let's get started with some...
    Posted to Weblog by Danny on 07-15-2008
  • Using a Flash Project (flp)

    With the fully object oriented nature of ActionScript 3.0, it is more important to have a means of managing multiple ActionScript files. Flash Project files are a good step in the right direction. You still have to deal with some frustrating deficiencies in the Flash authoring environment, but it is...
    Posted to Weblog by Danny on 07-11-2008
  • Creating and Handling Events AS 3.0

    ActionScript 2.0 uses broadcasting functionality to handle its events. In ActionScript 3.0 we get an upgrade in functionality to a truly event-driven model. The new event model gives us a more structured and ultimately a more powerful way to handle our events. New Functions DispatchEvent: DispatchEvent...
    Posted to Weblog by Danny on 07-11-2008
  • Flash Navigation Control AS 3.0

    We have already discussed how to handle mouse-mashing clicks using ActionScript 2.0. The more structured object oriented nature of ActionScript 3.0 requires an update to this methodology, but it is still pretty simple. The challenge with ActionScript 3.0 is that you want to be able to trigger a lock...
    Posted to Weblog by Danny on 07-11-2008
  • ActionScript 3.0 Migration

    ActionScript 3.0 has been out for quite a while, but for some, adoption has been slow in coming. Migrating very large projects from ActionScript 2.0 to 3.0 can be a big enough job that it may not be feasible to migrate something that works fine in ActionScript 2.0. Often times, new projects are under...
    Posted to Weblog by Danny on 07-11-2008
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